You know what would be a great slideR? a slider for neck :) not a one that tmakes it taller but thinner, like when making muscular guy the neck gets too wide, so I think it would be nice to have chance to slim that neck down but still have muscular guy :D
"Can we get a forehead height slider? Or just a head slider, that decreases the forehead?"
Jonha made one, it's called Head Shape Slider. You can get it at MTS. Maybe that will work for you.
That slider is terrible. It brings down the ENTIRE upper head, so that includes the eyes, ears and upper cheeks. It's very annoying to use because it throws off the entire face. Having to then re-adjust those features afterwards still ends up looking a little off.
Johna said in a comment that they'd make a slider the just moved the forehead up and down but never posted it.
So, AWT, do you think maybe you could make a slider that moved JUST the FOREHEAD up and down? Is that possible?
The hair is by Anto, converted by Tum. It's using Anto texture.
About the neck slider I will take a look at the body morph and see what I can do.
KATSU: "So, AWT, do you think maybe you could make a slider that moved JUST the FOREHEAD up and down? Is that possible?"
Everything is possible. But unfortunately, as I state on my blog, there is no forehead bone, hence why Jonha made his slider that way.
You can't just move only the forehead because of that. No bones.
It's possible if Wes's plugin can identify the morph as the full head + all vertex (face + scalp), if so we would be able to do such slider. HOWEVER as that would bring down/higher the forehead part (front and scalp in junction) that means hairs would not be at the same position of the head.
Why? Because hairs are assigned into the head bone, and a GEOM slider does not affects the structure bones.
If only EA had made bone for each part this would be easier for modders.
I will take a look some time, as there could be a possibility that we can make our own body replacements, by doing so, maybe we could add more bones or even put into more detail into EA default mesh. Not poly (It would fuck up things XD) Only face though, as body parts are controlled by clothing.
sofa
ReplyDeleteThanks for making this awt, i was thinking about a slider like this.
ReplyDelete^I agree, this is So Overwhelmingly Fucking Awesome.
ReplyDeletenow, all we need is a hand slider that makes them smaller and larger.
I agree, the slider is great. And so is the presentation, it makes it easier to see the difference.
ReplyDeleteThanks!
Woot :) Good stuff aWT!
ReplyDeleteIt's the things that you never thnk you need that you end up liking so much. Thank you!
ReplyDeleteCan we get a forehead height slider? Or just a head slider, that decreases the forehead?
ReplyDeleteYou know what would be a great slideR? a slider for neck :) not a one that tmakes it taller but thinner, like when making muscular guy the neck gets too wide, so I think it would be nice to have chance to slim that neck down but still have muscular guy :D
ReplyDeleteAnd thanks Awt of this slider !
THE FOREHEADS HAVE ALWAYS BOTHERED ME!
ReplyDeleteCan anyone tell me what hair that is on the female model?
ReplyDeleteFantastic, very useful mod - thank you!
ReplyDeleteAgree! this is very useful...
ReplyDeletestill wait for neck width slider
"Can we get a forehead height slider? Or just a head slider, that decreases the forehead?"
ReplyDeleteJonha made one, it's called Head Shape Slider. You can get it at MTS. Maybe that will work for you.
Where's the hair from?
ReplyDelete^It's a conversion of one of Anto's hairs, I believe. It might be aWT's retexture of it, but I'm not sure.
ReplyDeleteit sure would help if the stupid sims would STAND UP STRAIGHT IN CAS!
ReplyDeleteVery cool, it's always good to have new sliders. Thanks.
ReplyDelete"Can we get a forehead height slider? Or just a head slider, that decreases the forehead?"
ReplyDeleteJonha made one, it's called Head Shape Slider. You can get it at MTS. Maybe that will work for you.
That slider is terrible. It brings down the ENTIRE upper head, so that includes the eyes, ears and upper cheeks. It's very annoying to use because it throws off the entire face. Having to then re-adjust those features afterwards still ends up looking a little off.
Johna said in a comment that they'd make a slider the just moved the forehead up and down but never posted it.
So, AWT, do you think maybe you could make a slider that moved JUST the FOREHEAD up and down? Is that possible?
^THANK YOU. Right after I installed it and saw how horrible the head shape slider was, I uninstalled it.
ReplyDeleteThank you guys.
ReplyDeleteThe hair is by Anto, converted by Tum. It's using Anto texture.
About the neck slider I will take a look at the body morph and see what I can do.
KATSU: "So, AWT, do you think maybe you could make a slider that moved JUST the FOREHEAD up and down? Is that possible?"
Everything is possible.
But unfortunately, as I state on my blog, there is no forehead bone, hence why Jonha made his slider that way.
You can't just move only the forehead because of that. No bones.
It's possible if Wes's plugin can identify the morph as the full head + all vertex (face + scalp), if so we would be able to do such slider.
HOWEVER as that would bring down/higher the forehead part (front and scalp in junction) that means hairs would not be at the same position of the head.
Why? Because hairs are assigned into the head bone, and a GEOM slider does not affects the structure bones.
If only EA had made bone for each part this would be easier for modders.
I will take a look some time, as there could be a possibility that we can make our own body replacements, by doing so, maybe we could add more bones or even put into more detail into EA default mesh. Not poly (It would fuck up things XD)
Only face though, as body parts are controlled by clothing.
This comment has been removed by the author.
ReplyDeleteThanks, Mark! :)
ReplyDeleteNice!
ReplyDeleteExcellent!!! Thanks!!
ReplyDelete